Chapter 2: The Black Ice
The adventurers enter the Black Ice.
Day 1: Entering the Black Ice
Entering the Black Ice: The team has defeated the hill giants, freed the Orcs, and sent the Orcs on a path to their home. However, they’ve found an even larger source of the giant’s threat to peace in this world. A map and a magic chain can guide them to the stronghold of the Jarl
Day 2: Deeper in the crack
After a battle with the wolves and finding a cave of fallen heros, our team pushed further in the glacier on the hunt for the Jarl and his army
Day 2: Part 2: The Black Ice Cave
The team ran in to a Frost Giant blocking their path and reach to fight. The battle with Jarl’s army truly begins
Day 2: Part 3: The Ice Cave Battle Royale
The team finds treasure protected by white dragons in what appears to be Jarl’s stronghold
Day 3: Part 1: Attack of the toads
Mourning those that have fallen against the dragons, giants, and flaming ice snake and moving on with the assault
Day 3: Part 2: Blocked escape
After battling the ice toads, the frost giants and ogres decide to block the team in
Day 3: Part 3: Prince of Darkness
The Prince of Darkness works with the orge and giants against the party
Day 3: Part 4: Audience with the Jarl
The team has their chance to speak with the ruler of the black ice